Wednesday, August 9, 2006

He Got Game

"The problem is, I have no game," Andrew said.

I considered the problem. It was one I'd heard before, from many men, but hadn't really given much credence to. I mean, c'mon: Do we really need to be fooled, we ladies, into sleeping with a guy? It seems silly.

"You don't need game," I said. "You're a handsome guy! Doing interesting things. Anyone would be happy to get with you."

He shook his head. "This is not true. Think about it. Guys need game."

I thought about it.

"You know," I said. "You might have a point. I know this one guy who gets girls by saying the worst possible thing he can think of."

"Like? I need examples."

"Well, OK. Like, on my birthday, I looked pretty good, right? I mean, I'd had my hair blown out and took a shower and everything."

"I remember."

"And he came up to me and said, 'You're looking for cock!'"

"See? See! Did that work?"

"No. I mean, I didn't jump on him or anything."

"But you thought it was charming! That's what I need! I need game."

"Well, I guess you just have to figure out what your thing is." Pause. "But I wouldn't recommend that routine. It's not for amateurs."


  1. I don't think that particular game is for anybody. If a guy said that to me, I'd slap him.

    Of course, I'm a little sensitive.

    Unless he was gay. 'Cause then he wouldn't be threatening and, well, he'd understand if I was looking for cock.

  2. They need a dating site called no-game.

    It would be for people who think they have no game-- who are often the best, nicest folks out there...

    Also- no games would be allowed. And in this world we would trust our fellow seekers.

    And we would all live--and date-- happily ever after.


  3. yeah, it's not the words, it's the "thing." You need a thing.

    I'd liken "game" to a pro-blog. like gawker or deadspin for example. The "thing" is your voice and overarching tone. A guy's natural personality and charm.

    But then you need special features for special occasions, that are tried and true, and you know get a response. stranger at a bar, friend of friend at a wedding, online-blog target etc.

    And finally you need to keep those features fresh, and have daily (or episodically) material, for individual situtations.

    so if andrew works on his game for a year or so, he's bound to develop an audience that appreciates his "thing" and offers him plenty of link-booty. or long term RelationShipS subscribers ...

  4. and speaking of, my game this weekend has been quoting lines from Will Leitch's book, "Catch" ...

    so far to no avail ...

    I don't know if it's the specific quotes/content, or my overall voice that's the problem.